Herbil
Percussive Maintenance
Herbil #10 is a Palworld Pal whose element is Leaf / Normal. Its strongest work suitability is Planting at Lv 1. 139 different parent pairs can breed it.
When in doubt, punch it till it works—that’s Herbil's approach to fixing things. With strength perfectly tuned for humans, sometimes just one punch is enough to restart a stopped heart.
How to Breed
Showing 12 of 139 combos
Stats
Combat
Utility
Market
Each bar compares this Pal to the strongest one in the Paldeck.
Work Suitability
Planting
Lv 1
Gathering
Lv 1
Transporting
Lv 1
Partner Skill
Herbil Pulse
While in party, Herbil uses its healing powers to restore 30~60% of the player's Max Health when incapacitated.
Active Skills
Wind Cutter
Power: 40 · Cooldown: 2 · Range: 500 - 5000
Fires a high speed blade of wind that flies straight at an enemy.
Seed Machine Gun
Power: 80 · Cooldown: 4 · Range: 0 - 300
Fires a volley of hard seeds at enemies in front of it.
Grass Tornado
Power: 200 · Cooldown: 12 · Range: 700 - 3000
Generates two tornadoes on either side before launching them at an enemy.
Air Blade
Power: 160 · Cooldown: 8 · Range: 1500 - 5000
Sends out sharp blades of air in a fan shape.
Konoha Flip
Power: 250 · Cooldown: 12 · Range: 500 - 1000
Herbil's exclusive skill. After a brief moment of preparation, charges at the enemy at high speed, finishing with a flip.
Reflect Leaf
Power: 400 · Cooldown: 20 · Range: 500 - 4000
Launches a blade of wind that rebounds off enemies or trees, striking repeatedly. Can ricochet up to four times.
Crosswind
Power: 500 · Cooldown: 24 · Range: 0 - 5000
Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack.
Wind Burst
Power: 600 · Cooldown: 30 · Range: 0 - 1200
Summons a massive wind vortex around itself and unleashes a powerful attack.
Possible Drops
| Item | Amount | Rate |
|---|---|---|
| 1-1 | 100% | |
| 1-1 | 100% |