Rayhound
Electro-Charged Zoomies
At full speed, it could be mistaken for a bolt of lightning. When two Rayhounds collide, a thunderous roar echoes through the air.
How to Breed
Showing 12 of 354 combos
Stats
Combat
Utility
Market
Each bar compares this Pal to the strongest one in the Paldeck.
Work Suitability
Generating Electricity
Lv 4
Partner Skill
Lightning Shepherd
Can be ridden. Can perform a double jump while mounted. This Pal’s Movement Speed increases by 5~25% for each other ElectricityElectric Pal in your party. (Excluding Rayhound)
Active Skills
Double Fang (Electric)
Power: 40 · Cooldown: 2 · Range: 0 - 180
Bites rapidly in succession to attack enemies.
Fierce Fang (Electric)
Power: 50 · Cooldown: 2 · Range: 800 - 900
Quickly lunges at the enemy and bites to deal damage.
Bog Blast
Power: 40 · Cooldown: 2 · Range: 500 - 5000
Hurls sticky mud at an enemy.
Shockwave
Power: 80 · Cooldown: 4 · Range: 0 - 300
Quickly discharges electricity, shocking those around it.
Spark Blast
Power: 50 · Cooldown: 2 · Range: 1200 - 5000
Releases lightning orbs in a fan shape, spreading as they travel.
Stone Blast
Power: 80 · Cooldown: 4 · Range: 500 - 4000
Fires a barrage of stones forward.
Beckon Lightning
Power: 100 · Cooldown: 8 · Range: 500 - 1200
Rayhound's exclusive skill. Summons lightning one after another in front, then charges forward at high speed through the gaps between the falling bolts.
Electric Ball
Power: 100 · Cooldown: 8 · Range: 500 - 2500
Fires an electric ball that slowly pursues an enemy.
Lightning Streak
Power: 160 · Cooldown: 8 · Range: 500 - 2000
Generates a lightning bolt that moves forward in a line.
Lightning Bolt
Power: 450 · Cooldown: 20 · Range: 500 - 3000
Charges electric energy before blasting enemies with a powerful shock.
Thunderstorm
Power: 600 · Cooldown: 30 · Range: 0 - 5000
Generates a huge tornado of lightning that moves slowly towards the enemy.
Possible Drops
| Item | Amount | Rate |
|---|---|---|
| 1-2 | 100% |