VanwyrmNo.64
#64

Vanwyrm

Aerial Marauder

FireDarkRare

The melodies of a flute made from the exoskeleton of a Vanwyrm are said to cross whole mountain ranges. In ages past, such flutes were used to signal an attack.

How to Breed

Showing 12 of 1225 combos

All 1225 combos

Stats

Combat

HP
90
Melee Attack
100
Shot Attack
115
Defense
90

Utility

Support
100
Stamina
150
Running Speed
700
Sprinting Speed
850

Market

Price
1464

Each bar compares this Pal to the strongest one in the Paldeck.

Work Suitability

Transporting

Lv 3

Kindling

Lv 2

Partner Skill

Aerial Marauder

Can be ridden as a flying mount. While in party, increases damage player deals to enemy weak points by 20~40%. (Does not stack)

Active Skills

Air Cannon

Lv 1

Power: 40 · Cooldown: 2 · Range: 500 - 4000

Quickly fires a burst of highly pressurized air.

Ignis Blast

Lv 7

Power: 40 · Cooldown: 2 · Range: 500 - 5000

Hurls a ball of fire straight at an enemy.

Spirit Fire

Lv 15

Power: 80 · Cooldown: 4 · Range: 1000 - 3000

Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.

Ignis Breath

Lv 22

Power: 160 · Cooldown: 8 · Range: 500 - 1500

Shoots flames at an enemy, dealing continuous damage.

Flame Breath

Lv 26

Power: 200 · Cooldown: 12 · Range: 0 - 1000

Vanwyrms exclusive skill. Advances while breathing fire from its mouth.

Nightmare Ball

Lv 30

Power: 300 · Cooldown: 16 · Range: 1000 - 5000

Creates a giant ball of darkness and hurls it at an enemy.

Fire Ball

Lv 40

Power: 600 · Cooldown: 30 · Range: 500 - 5000

Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.

Dark Laser

Lv 50

Power: 450 · Cooldown: 20 · Range: 500 - 1800

Charges dark energy before blasting enemies with a powerful beam.

Dark Whisp

Lv 70

Power: 600 · Cooldown: 30 · Range: 0 - 1500

Fires a menacing ball of dark energy that pursues enemies.

Possible Drops

ItemAmountRate
Bone1-2100%
Ruby1-21%
Gold Coin10-4010%