Vanwyrm
Aerial Marauder
The melodies of a flute made from the exoskeleton of a Vanwyrm are said to cross whole mountain ranges. In ages past, such flutes were used to signal an attack.
How to Breed
Showing 12 of 1225 combos
Stats
Combat
Utility
Market
Each bar compares this Pal to the strongest one in the Paldeck.
Work Suitability
Transporting
Lv 3
Kindling
Lv 2
Partner Skill
Aerial Marauder
Can be ridden as a flying mount. While in party, increases damage player deals to enemy weak points by 20~40%. (Does not stack)
Active Skills
Air Cannon
Power: 40 · Cooldown: 2 · Range: 500 - 4000
Quickly fires a burst of highly pressurized air.
Ignis Blast
Power: 40 · Cooldown: 2 · Range: 500 - 5000
Hurls a ball of fire straight at an enemy.
Spirit Fire
Power: 80 · Cooldown: 4 · Range: 1000 - 3000
Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.
Ignis Breath
Power: 160 · Cooldown: 8 · Range: 500 - 1500
Shoots flames at an enemy, dealing continuous damage.
Flame Breath
Power: 200 · Cooldown: 12 · Range: 0 - 1000
Vanwyrms exclusive skill. Advances while breathing fire from its mouth.
Nightmare Ball
Power: 300 · Cooldown: 16 · Range: 1000 - 5000
Creates a giant ball of darkness and hurls it at an enemy.
Fire Ball
Power: 600 · Cooldown: 30 · Range: 500 - 5000
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Dark Laser
Power: 450 · Cooldown: 20 · Range: 500 - 1800
Charges dark energy before blasting enemies with a powerful beam.
Dark Whisp
Power: 600 · Cooldown: 30 · Range: 0 - 1500
Fires a menacing ball of dark energy that pursues enemies.
Possible Drops
| Item | Amount | Rate |
|---|---|---|
| 1-2 | 100% | |
| 1-2 | 1% | |
| 10-40 | 10% |